Although I am still working on my industry standard 3D model, I thought I would take some time to plan the rest of the models that will build up my scene
This is a post about my I-Dent feedback along with what I changed and how I changed it to better fit with m feedback.
This post explores the difficulties faced by the development of VR and how the developers needed to create their own standards and ways of working with the VR controllers.
This post talks about how development for the WII with their motion controllers affected how they games were made and marketed.
After a few weeks of work, I have finally completed two Animation actions.
Today I will be looking into Naughty Dog, along with the history of their games as well as the different job roles they house.
Today I decided to undertake a 3D modelling task to help me improve upon my texturing and modelling techniques.
In this post I look through the history of the Grand Theft Auto series and looking into the different limitations and invasions that they developers faced.
Today I started to complete the first level of my game as well as preparing some code for the assessment that is coming up.
Today I began to UV unwrap my furnace model in maya as well as cleaning up my models faces, verts and edges.