So with my essay round the corner I just thought id compile a bunch of research on an emerging tech in the games industry.
We started to look at story elements to understand how a character was created and breaking down different elements of the story such as the setting, plot and theme of the story all of which influence the characters that we see in a story. Hot Fuzz Setting: Countryside Village (Stanford) Character: Nicholas Angel, Met Sergeant Plot: Secret … Continue reading Story Elements
So I have started the modelling pipeline to create the first of many Technical models for this year the first model being a WW2 Compass
Here is the Imagined world pre production section, In this post I will show some planning and concepts we have come up with.
So with this second attempt t using story boards, I find out that I can use 3D models in my scenes.
So today I baked for the first time using Substance Painter and I have to say its much easier then attempting to bake in Maya.
So with this project all but falling apart, I don't see much point in continuing to develop in my small section of the scene. I have, however, finished the model I initially set out to do this being the furnace for the blacksmithing area I planned out. after many issues with my Maya files and simply … Continue reading Furnace Model
So here is my first post on my new Imagine world project, where I have been put in a group of 5 to plan and create a 3D environment.
Here is a first attempt and some research on story boarding.
So today I finally attempted to use substance painter so I decided to create a fallout inspired texturing job on this standard model.