This post outlines how we will be texturing our assets for the dusty ridge environment using a combination of old comic solid colours and borderlands design.
This week we have made most of our engine progress and we finally have a character in the game, We decided to use the Brick Wizard character as he will be the easiest to get working and showoff as he is a pixel character with relatively simple attacks and ultimate and this would be the perfect opportunity … Continue reading Design Dispute Weekly Update
This week have have all finally started production of all our individual parts of the project.
Today Ill be writing a small essay on how 1930's cartoons undoubtedly inspired the game Cuphead.
We have made a document that will allow our team to know what is it we are doing each week.
I decided to make a breakdown chart for each asset for all the scenes that we will have to make for this project.
With the due date for my group's pre-production coming closer I decided to look at the list of what we needed to include and saw that we had not yet created individual production schedule for each member of our team, I decided that while I was on the half-term break that I should create one … Continue reading Individual Production Schedual
With the characters out of the way we began to concept, levels and these, for the most part, were going to be levels inspired by characters that we had created so we only wrote down the ideas of levels that we thought would be cool but did not have a character to go with, this … Continue reading Design Dispute Level Concepts
With the pre-production all but complete we have moved on to character concepts as they are a main part of our end product.
So I finally begin to work on a new project, one that I have personally been looking forward too.