Today Ill be writing a small essay on how 1930's cartoons undoubtedly inspired the game Cuphead.
We have made a document that will allow our team to know what is it we are doing each week.
I decided to make a breakdown chart for each asset for all the scenes that we will have to make for this project.
With the due date for my group's pre-production coming closer I decided to look at the list of what we needed to include and saw that we had not yet created individual production schedule for each member of our team, I decided that while I was on the half-term break that I should create one … Continue reading Individual Production Schedual
With the characters out of the way we began to concept, levels and these, for the most part, were going to be levels inspired by characters that we had created so we only wrote down the ideas of levels that we thought would be cool but did not have a character to go with, this … Continue reading Design Dispute Level Concepts
With the pre-production all but complete we have moved on to character concepts as they are a main part of our end product.
So I finally begin to work on a new project, one that I have personally been looking forward too.
In order to meet the pre-production, requirements list me and my team made a 'Technical Specification Overview' that covers all aspects covered by our project, these being 3D, Programming, 2D and Animation. This was necceccery as it allows us to set standards for what it is we will be doing with our game and will … Continue reading Technical Specification Overview
So I have my synoptic team and I got the project I wanted, being a brawling game like Smash Bros only where all the characters have their own unique style.
So I have been tasked with creating a product idea that i will be pitching, this product will then be put into the selection pool for all students in my class to select from.