My final post of the year wrapping up my Synoptic Project and and show the whole process from start to finish for my project.
This week was the week that our groups project MVP was due which basically means we have to of had a product ready for the start of next week.
First of the Dusty ridge models to be textured is the rocks as I felt they would be an easy gatewway into getting the cartoon borderlands type texture.
This post outlines how we will be texturing our assets for the dusty ridge environment using a combination of old comic solid colours and borderlands design.
This week we have made most of our engine progress and we finally have a character in the game, We decided to use the Brick Wizard character as he will be the easiest to get working and showoff as he is a pixel character with relatively simple attacks and ultimate and this would be the perfect opportunity … Continue reading Design Dispute Weekly Update
This week have have all finally started production of all our individual parts of the project.
Today Ill be writing a small essay on how 1930's cartoons undoubtedly inspired the game Cuphead.
We have made a document that will allow our team to know what is it we are doing each week.
I decided to make a breakdown chart for each asset for all the scenes that we will have to make for this project.
With the due date for my group's pre-production coming closer I decided to look at the list of what we needed to include and saw that we had not yet created individual production schedule for each member of our team, I decided that while I was on the half-term break that I should create one … Continue reading Individual Production Schedual