These past two weeks I have been busy updating assets, doing research and for the most learning some new things about Maya and rigging. So here is my round up of the past two weeks, with a brief overview of my posts as well as some new things I have done.
This post outlines how we will be texturing our assets for the dusty ridge environment using a combination of old comic solid colours and borderlands design.
I have begun work on another asset as we wait for the lead artists to decide on how it is that we will texture our work.
So Ive done some work on my Wattson charterer and he is starting to look how I wanted.
I have now finished the model for the dusty ridge house template that I will be using.
I have made a 3D version of the UI that we will be using for our characters so that we can have most things in the same style for each character.
So I have started to make my first character for Design Dipsute,
This week we have made most of our engine progress and we finally have a character in the game, We decided to use the Brick Wizard character as he will be the easiest to get working and showoff as he is a pixel character with relatively simple attacks and ultimate and this would be the perfect opportunity … Continue reading Design Dispute Weekly Update
I have almost finished my first asset for the dusty ridge scene, I started to UV unwrap the model so that I can move onto texturing.
This week have have all finally started production of all our individual parts of the project.