Directional Lighting – Is lighting in a scene that travels in a specific direction, illuminating an area highlighting different features.
Ambient Light – This is a source of light that is not lighting added by the creator, it is a light that is already there.
Point Light – This is much like a real light bulb lighting from a point illuminating the room.
Spotlight – This light projecting a narrow intense beam of light onto an area it is pointed to.
Area Light – They are an area that emits light from that area, can be used for a window.
Volume Light – Used in 3D computer graphics to improve a render by adding light.
Light Intensity – This is how intense the light shows up on a surface that it is projected onto.
Light Colour – This is the colour of the light source, creating lighter and darker scenes.
Light Linking – This is where you link a light source to a specific object.
Cookies (Lighting) – Used for film and theater, this is used for casting shadows or silhouettes to create a pattern or illumination.
Three Point Lighting – This is a method within visual media, where three lights are in points around a room working to illuminate an object. Key light, Fill light and backlight used to create an image that has light from all angles.
Depth Map Shadows – This is when shadows are created by projecting a light and removing it from when the source does not meet pixels.
Ray Traced Shadows – Real-time shadows that update as you change the scene and can be combined with the depth map to simulate the shadows.
Maya Software Renderer – This renderer allows you to make small adjustments to your already rendred scene which helps with smaller errors meaning you don’t have to re-render your entire project if there is a small error
Mental Ray Renderer – You use a Mental Ray Renderer to produce high-quality, high-volume renderings for your models or in a film in much less time but at the sacrifice of some quality.
Arnold Renderer – An Arnold render is what is used when rendering a 3D model and uses ray casts from the camera to perform a high-quality render I also found that when rendering my own room model I should use this renderer.
I think that my research into different lighting and techniques has allowed me to expand and develop upon my current knowledge and I will use what I have learned here when creating lighting and when rendering my Maya interior model.