This week we have made most of our engine progress and we finally have a character in the game, We decided to use the Brick Wizard character as he will be the easiest to get working and showoff as he is a pixel character with relatively simple attacks and ultimate and this would be the perfect opportunity … Continue reading Design Dispute Weekly Update
I have almost finished my first asset for the dusty ridge scene, I started to UV unwrap the model so that I can move onto texturing.
This week have have all finally started production of all our individual parts of the project.
Our team has been working on a design for our logo that we will be using for our game.
I needed to make a western style house for the Dusty Ridge 3D environment for Design Dispute,
Today Ill be writing a small essay on how 1930's cartoons undoubtedly inspired the game Cuphead.
With a large array of character ideas pitched it was time for us to start developing the ideas into something we can work with for the game.
We have made a document that will allow our team to know what is it we are doing each week.
I decided to make a breakdown chart for each asset for all the scenes that we will have to make for this project.
With the due date for my group's pre-production coming closer I decided to look at the list of what we needed to include and saw that we had not yet created individual production schedule for each member of our team, I decided that while I was on the half-term break that I should create one … Continue reading Individual Production Schedual